Joshua Gross

Web, Game & Software Developer

Apprentice Software Developer currently working for Virgin Red, please find some examples of my previous Freelance work below!

a picture of me

Skills

From a young age, I've enjoyed coding and picking up new projects to work on in my spare time. Until recently these were mostly personal projects which never saw the light of day, but in recent years I have begun taking up larger projects both for myself and others, some of which will be demonstrated below:

an image of a computer with lines that resemble code on it

Adaptable Work

I am able to learn coding languages extremely quickly, and have a wide array of learned languages under my belt already, which will be demonstrated in the projects below.

Languages I've learned include (but are not limited to):

C++

C#

Java

HTML/CSS/JS

Dart

Python

Cross-Platform

I work on projects for all types of devices, ranging phones to PCs to games consoles to Virtual Reality setups

Examples include:

a Videogame built in Epic Games' Unreal Engine 5 coming soon to PC & 9th generation games consoles

a mobile app targeted towards university students coming to Android & iOS in the coming months

websites like this one designed for use on all devices

short VR experiences & ports of existing content as mods for VR games such as Bonelab

Portfolio

Since starting my journey, I have learned a wide array of langauges for a wide array of projects. Here are just a few of them, with links to the projects where possible:

SCP: Containment Breach UE5

SCP: Containment Breach UE5 (name not final) is a remake of the 2013 horror game based on the SCP universe by Joonas "Regalis" Rikkonen made in Epic Games' Unreal Engine 5. It's currently on indefinite hiatus, but I plan to get back round to it one day.

Highlights:

Built using C++ in Unreal Engine 5

Implements modern technologies such as Ray Tracing, DLSS/FSR Upscaling, Nanite Virtualised Geometry, and more

On hiatus due to lack of resources, but I'm planning to return to finish it soon.

Upcoming Mobile App

I'm currently working on a mobile app for a startup company, expected to finish development by end of 2023, with rollout by Q2 2024.

Highlights:

Built using the Flutter Framework (Dart programming language)

optimised for use across a range of devices, including foldables

Expecting to begin a small-scale test rollout before EOY 2023, with full rollout by Q2 2024

Java Apps

These are a series of apps created during a one-month Java course I took in December 2022. One is a databasing software built with JavaFX, with a bonus challenge of adding an SQL backing instead of a simple array, and the other is a calculator made under exam conditions with no external support.

Highlights:

created within a month of first learning Java fundamentals

calculator created under exam conditions without external support like StackOverflow

I was the only person on the course to have added an SQL backend to the database software